Showing posts with label gamification. Show all posts
Showing posts with label gamification. Show all posts

Thursday, 5 May 2016

How Education Technology Drives Education To Evolve For Better?


To converge the requisites of the transforming society, education has to expand invariably. And hence, reformation and up-gradation of education is key to social and economic development. Sensing this, the perspective of the world towards education is changing. In the current time, new ideas and trends are seriously considered by the educationalists and learning facilitators (school and higher learning institutes).

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For past few years, education technology stepped into the learning world. The entry of edutechs into education has created the scope for improvement of learning. Moreover, it has aided in easy access of education. Today, students (school, college, and university) access learning from their devices with the internet. This allows them to explore the current updated knowledge materials.

Engaging To Study With Digital Tools

Technology has eased the way teaching and learning have been catered and received. As edutechs advanced, online learning improved which was already existing from years. With mobile techs, e-learning is now available at the fingertip of the learner. The top advantage of online courses is- tremendous learning flexibility. Nowadays schools and higher learning institutes offer the facility of online education to support their students. The e-learning facility has helped students to relate to the pertinent study of topics and lessons with video or infographic presentations. Unlike classroom learning, at online platform of education students and pause and play learning according to their need. 

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With the evolution of techs, new technology came to the world of education. These includes learning apps, software, mobile learning techs and others. One positive thing about tech-enabled learning is that- students love it! Swapping the learning contents and lecture with on has made them take the learning which individually students may require learning. There is argue to deny the role of techs in the modern education system. Rightly pointed out by Andreas Schleicher, Director, Organization for Economic Co-operation and Development (OECD)- “Technology can enhance experiential learning, foster project-based and inquiry-based pedagogies, facilitate hands-on activities and cooperative learning, and deliver formative real-time assessment.”

Creation Of Future Schools

Planning is indispensable. Enabling schools to match the criteria of the future education is crucial. The education system of the school should adopt new techs which will help to learn to improve. According to George Burgess founder of British Gojimo, “I hope we will use technology much more imaginatively to connect learners, and give learners a greater sense of belonging and engagement.”


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Improved And Easy Learning

Today YouTube or Skype are not just restricted to entertainment just video chatting but has evolved to the important learning tool. Teachers share the link of the related videos with students which can help them to gain additional and relative knowledge. Education in the future will have to adopt new approach as learning need will vary from individual to individual. Personalised learning is what that can help to deliver need based learning which could be provided by the tech-enabled education. Besides, gamification and blended learning (mix of classroom and online learning) could help to engage students in accessing learning beyond the brick and mortar set up.

Feel free to share your thoughts and views with us by commenting below. We would love to hear from you.

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Friday, 15 April 2016

Gaming The Learning At Online Education Platform


Students and parents in Jamaica remain anxious as Grade Six Achievement Test (GSAT) exam appears closure. According to the available data around, 40,000 students take GSAT exam every year. The common thought among the Jamaican family is that the future of their child depends on it. To crack the exam and make entry into the secondary schools students work hard. But from the data, it's not hard to guess that the competition is intense and everything depends on the performance of the students in the GSAT exam.

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The struggle to race ahead and book seat in the secondary school, has made many students take exam preparations. There are some test centres and also online learning platforms where students can take necessary preparations. Unlike the common format, online test helps students to get instant result and feedback. Another thing that has managed students to help at online exam is the gamification. Read on.

Online learning platforms

At online education format, gamification is the element which makes learning enjoyable. This helps to engage students while they take test training for the exam. In Jamaica, there is similar online learning provider named Edufocal. According to the Chief Executive of the company Gordan Swaby, “Like in a video game students compete for the top spot. For many it is not school work, it's playing. At that age, they love to compete. They can win prizes whether it's a movie ticket, food vouchers, mobile credit. That's the cultural element to it, Jamaicans love to win stuff, they love incentives.”
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There is some important point raised by Swaby. Incentives, rewards and element of the game in the learning could help to keep children engage. This sort of engagement to learning will aid them to perform better.

Testing knowledge with gamification

The GSAT exam consists questions from communication, language, social studies, science, maths, and arts. Through the gaming element, at online learning, students answer questions. Gamification help to reduce the exam phobia among the students. On the contrary, it motivates them to do well at online test.

This in the long run help them to score good to earn their place in the secondary school. And since this has helped many, parents and children now have developed faith with online learning providers like Edufocal. More number of students take e-learning to enhance their chance to success in the exam.

Testing Abilities And Flaws With Instant Feedback

The GSAT exam consists questions from communication, language, social studies, science, maths, and arts. Through the gaming element, at online learning, students answer questions. Gamification helps to reduce the test phobia among the students. On the contrary, it motivates them to do well at the online test.

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This, in the long run, helps them to score well to earn their place in the secondary school. And since this has helped many, parents and children now have developed faith with online learning providers like Edufocal. More number of students take e-learning to enhance their chance of success in the exam.

The Fit Tool

The idea to utilise online learning to enhance the performance of the students is truly worth. E-learning is the fit tool in the modern education system which different advantages including adding gaming element and providing immediate feedback. Countries or regions where poverty has restricted children to improve themselves with quality education have the opportunity to do well with the online learning tool.

Feel free to share your thoughts and views with us by commenting below. We would love to hear from you.
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